In Virtual Reality everyone get’s the corner office.

Or any of these other locations: The Death Star control room, Dumbledore’s office, Everest Base Camp (or even the summit), The Star Trek Enterprise, the oval office, a private island, a villains lair, a space craft, inside the world of a famous painting, only the imagination is the limit.

Linus Ekenstam

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About one month ago I wrote a small intro on the topic regarding the next frontier in Human+Computer interface designs. You’ll find it here. Talking about Augmented Reality and Virtual Reality. Touching on the subject that the world will need a new breed of designers to tackle this huge new medium thats on the rise. This is the next article on that subject and things are moving forward at a rapid pace.

About the same time I wrote the last article, one super talented guy named Mike Alger posted this video (below). Touching on a lot of the important stuff regarding UI/UX for the next generation virtual reality operating system. The amount of work he has poured into his final paper at the school of Ravensbourne 2015 in his Master of Arts is very thought trough. The video is 18 min long, but if you are interested in VR you should look at the video.

*After this video was released he has started working at Google, on VR.

In the future, a workspace would be obsolete.

This might not be the first thing that’ll happen, but it’s a matter of time, we’re already starting to see the digital nomads roaming the globe, not tied to one location. In the future, everyone can have the luxury of working from another location, while interacting together at one place (the virtual office or metaverse). That means that international teams are going to get a full re-vamp, and brainstorming together even though you’re on different sides of the planet will be far more immersive than todays video conferences.

But going back to locations or rooms, in VR you’ll be able to choose your environment of choice, based on mood, time of the day, or what kind of work you need to do.

In the future, everyone can have the luxury of working from another location

Imagine feeling creative and you want a creative environment to work in, and *swoosh* a la Matrix style you load a new environment, you’ve chosen to load the largest open space, white painted loft you could imagine, with all your inspiration splattered all over the place, furniture that you like, paintings you enjoy, private mood boards fetched from Pinterest, music from Spotify, but played with binaural 3D quality from the best looking canton speakers on the market. Your on the 44th floor, with 20 feet large windows from floor to ceiling, overlooking Central Park in New York.

In this creative environment, you would feel empowered, you would want to create, explore and build things. All of this without wasting any resources or money to have this 1000 sqm virtual loft, at prime real estate location.

This is applicable for whatever location you want to work in, it’s all going to be possible in VR. The further we come with photo realistic rendering, the better this experience is going to be, but there are already some super talented designers out there creating amazing realistic real-time photo realistic environments.

A lot of the stuff online that’s super high fidelity is made in 2014 or early 2015. But whats going to be possible to create in 2016/2017 will blow our minds, this is just one of many silos where VR is going to be huge. It’s not a question about if, it’s rather about when.

What are the first impacts of Virtual Reality as you see them? I would love to get more feedback from the Medium community regarding what the general ideas about VR is. Is this as high impactful as some, including me are saying? Please leave comments and feel free to drop me a tweet at Linus Ekenstam

If your are interested in signing up on my private email list, where I send first looks at articles I’m working on, and sharing other interesting things I find online you can do that here, http://linusekenstam.com/newsletter

I’m not native in english writing, that’s why there can be lots of spelling mistakes, I’ll do my best to correct, please give me feedback.

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Linus Ekenstam

Co-founder of Sensive.xyz - Writing about being a dad, future trends, building products, AR/VR. Design @flodesk, Previously @Typeform @Thingtesting @GetBamboo